Kevin E. Mullet


User Experience Architect


3303 Forest View Lane
Reno, NV  89511


Thought leader with extensive (17 years) software industry experience in strategic analysis, design, and evaluation work on graphical user interfaces, web-based applications, visual languages and diagrammatic displays, systematic design solutions, common look and feel across product lines, and task-centered solutions for object-oriented authoring, programming, and administration systems. Published author, speaker, consultant, and instructor in user- and task-centered and communication-oriented design for highly visual user interfaces.



Work History


ED Reactor
Reno, NV


Founder and Principal
Independent Design Consultancy

Clients include Macromedia (Flex 1.0 design, white paper on Rich Internet Applications), Yahoo! (Ad Creation Toolkit, Design Patterns for cross-property consistency effort), Synopsys (product organization and revised symbology for next-generation design automation tools, Opsware (Next generation user model and management console, Role-based authentication architecture and administration tools, Process automation tools), FirstRain (analyst's workbench for Business Intelligence product), HP Snapfish (consumer photo sharing protocols and screen designs), plus numerous start-ups in interactive advertising, media center control, video publishing, social networking, workforce management, and e-commerce.


9/01 - present




San Jose, CA


Fellow and Chief User Experience Architect
User-Centered Design Group

Mentoring, technical oversight, and design leadership for 13 junior designers, developers, & evaluators of the Propel Commerce Suite.

Created design patterns representing best practices in e-Commerce and designed conceptual architecture for packaging these patterns as pre-built components for Propel's "Amazon-in-a-Box" product vision.


11/00 - 9/01


Acquired by Microsoft
November 2000


Design Director
Product Development

Responsible for the visual, conceptual, and behavioral design of all user visible portions of the Scoutfire Active Network.

Created distinctive consumer-focused UI designs for the non-intrusive presentation of the Scoutfire service in web browsers. Developed a standard modular design that provided continuous access to a wide range of products and services using a clean, coherent visual style applied consistently across a broad range of familiar Internet brands.


2/00 - 11/00


Icarian, Inc.
Acquired by Workstream
June 2001


User Interface Architect & Manager, UI Group
Engineering / R&D Group

Architect of the user interface vision and strategy charged with directing the UI development effort for a new breed of enterprise wide web-based applications that automate workforce management functions for fast-growing high tech companies. Manager of the User Interface Design Group.

Shipped Icarian Workforce 1.0  and 2.0.  These are enterprise-class products for managing the staffing process in large organizations.  They provide text-based and structured search for candidates or positions, applicant tracking and collaborative evaluation, paperless Req and Offer capability, workflow-driven approval, notification, and task management processes, workforce monitoring and employee status changes, plus reporting, analysis, and administration tools.


1/98 - 2/00


Mountain View, CA


Managing Principal / Engagement Manager
Information Architecture & Design Group

Project leader for team of designers, production artists, and developers creating large-scale web-based custom software solutions.

Delivered innovative Web-Based Training application deployed to 50,000 Motorola Semiconductor Products employees. The web-based solution provided on-demand end-user training on Netscape Messaging services.

Created road map and project proposal for online full-service brokerage products for Merrill Lynch.


6/97 - 1/98


San Francisco, CA


Product Design Lead
Core Technology Group, Product Development

Lead designer for the company's industry leading multimedia authoring, graphics production, and web site development tools. Technical lead for the Macromedia User Interface.

Led user-centered design effort for Director 5.0 and 6.0. Completely re-organized menu system and improved presentation, and interaction design based on user input, task analysis, and usability testing. Designed key features including Object-Oriented Score, Sprite Inspectors, Sprite Info Overlays, Multiple Cast UI, Behavior Inspector, Script Toolbar and Debugger, Sprite Animation Paths.

Led 16-person team in defining the Macromedia User Interface to unify diverse products for a Digital Design Studio strategy.

Made UI contributions to FreeHand 7, Authorware 3 and 4, SoundEdit 16 2.0, xRes 2.0, Extreme 3D 2.0, Flash 2.0, and Dreamweaver 1.0


2/94 - 6/97


Sun Tech Enterprises
Mountain View, CA


Human Interface Engineer
Member of Technical Staff, SunPro

Human Interface design lead for Helix 1.0, a graphical rapid application assembly environment built around a C++ interpreter.

Built first- and second-generation SuperCard prototypes exploring overall organization and work-flow in proposed Helix design. Conducted usability testing on prototypes. Implemented final GUI in OSF/Motif using UIM/X and glue code written in scheme.


5/93 - 2/94


SunSoft, Inc.
Mountain View, CA


Human Interface Engineer
Member of Technical Staff, Human Interface Engineering

Design lead and acting Human Interface Architect for Project DOE (Distributed Objects Everywhere - a collaboration with HP that ultimately shipped as the Common Desktop Environment for UNIX). Co-authored DOE Desktop User Model. Led detail design of DOE Desktop Foundation components.

Contributed to OPEN LOOK refinement, extension, evolution, and application design. Revised imagery for OpenWindows Version 3.

Technical sponsor for research on automatic selection and layout of graphical user interface components with Jim Foley at Georgia Tech.


6/90 - 5/93




The Ohio State University
Columbus, OH


Master of Arts in Industrial Design
Thesis Research: Animated Computer Graphic Displays for
Categorical Data Analysis

3.77 / 4.00 Grade Point Average
University Fellow, 1986-87

Conducted original research at the OSU Human Performance Center involving over 100 subjects. Studied the effectiveness of various perceptual variables for check-reading of graphical displays under high-speed animated presentations.



The Ohio State University
Columbus, OH


Bachelor of Science in Industrial Design
Major in Visual Communication Design

3.78 / 4.00 Grade Point Average, graduated cum laude








Method and Apparatus for Browsing Information in a Computer Database. Awarded u tility patent describing visual metaphor and interaction technique for efficient selective display of high-resolution information in context.

Apparatus and Methods for Moving/Copying Object Using Destination and Source Bins. Utility patent submission describing visual metaphor and interaction protocol and feedback for general-purpose data transfer using drag and drop in the OPEN LOOK GUI.

Design patents for various image systems and conventions used in icons for OpenWindows Version 3.0 Deskset applications.



Additional information and excellent technical references available on request